All the characters break with this established route in one way or another. Without rules you don’t have a game, or a story, but it is worth pointing out that Sburb is actually curbing the players here, insisting they follow the quest path laid out for them to achieve success. This is curious considering everything we will learn about the nature of the Light aspect. TT: The server player is just a facilitator. TT: In a way, thieving you of your free will as an adventurer, and the need to advance by your own skill and ingenuity. TT: The game probably regards that as a kind of cheating. The ensuing chat between John and Rose is interesting, not just because it establishes that Rose can’t use the Sburb cursor to interact with anything John is touching, but for what she has to say about it. Rose rescues John from a nasty fall and there’s pretty cool series of vertical panels showing us the state of the house and leading up to an ominous reveal. If I were a more invested person I’d create some sort of counter. This is a rapport that the readers are invited in to as we spot the repetitions, and maybe even start using them ourselves.īack in the recap, John tests out the Pogo Hammer on the imp on the Pogo Ride and ends up catapulting himself into the air, and I spot another retcon. As I mentioned a post or two ago, Sweet Bro and Hella Jeff was meant to aid in the creation of this kind of internal reference. I’m reminded of this every time I have to explain to someone eating dinner at my parents’ house what a “snaffler” is and it’s inherent differences from a “sniffler”. Groups of friends, families, and communities tend to develop an internal language over time. I wonder if this was an impromptu paraphrasing or something that has been repeated often already? The way the kids repeat each other’s words is common behavior, especially among younger people. Rose pesters John to get an update on his doings and John borrows a line from Dave.ĮB: that’s really all there is to say on the matter! Behold the glory that is the Pogo Hammer. Also, the excerpt provides us a way into exploring the true brilliance behind punch card alchemy. The art tends to be quick, and sometimes messy, for the sake of the fast paced update schedule so it can be easy to overlook the amount of work that went in to creating this comic, the dedication to detail it took. The excerpt from ‘Wise Guy’ is one of the amusing little bonuses that make Homestuck interesting it’s just so odd. The loss of this moment would have been a tragedy. And when I Googled Kid Radd I found an unofficial mirror site that had updated it. But when I went back the page loaded up fine, so now I don’t know. I was going to mention Kid Radd, which is something of a spiritual predecessor of Homestuck, and how newer browsers made it unreadable. I was going to write something about the fragility of data and how surprisingly easy it is for media that relies on technology to disappear. I’ve actually run across a couple of pages that had this problem. When I read this section for my notes, the page where John first creates the deformed rocket pack wouldn’t load. I find the precision of these grist counts suggestive, building must have been meant to play a larger role. Or maybe I’m on the wrong track and having Rose do things was just a time saving measure. The idea reminds me of the tower in Problem Sleuth. I seem to recall reading somewhere that he thought the kids would need to construct towers in order to read Skaia and the battlefield. It leads me to believe that Hussie thought more of the story would take place actually inside the kids’ houses (and then there’s name too). So much of Sburb is only useful at the very beginning when everybody is still in the house. There’s also the atheneum, a name I always loved, in which to store things. The controls on that cursor are apparently fine enough to allow a client player to work the buttons on all the devices. I’d forgotten that carved cruxite dowels are referred to as totems (and that it’s an alchemiter, not an alchemizer, woops). We get down to some serious punch card alchemy at last. We’re back to being the other guy and suddenly I understand why John and Dave are such good friends.
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