![]() ![]() The nozzle room was one of the best things I had seen in all of interactive fiction. I decided to at least see the rest of the game. I especially enjoyed the short game "Failsafe", and many people have enjoyed "All Roads". Both games, however, are still fun to play through, but don't expect to get far without a walkthrough.Īs a final note, Jon Ingold writes some great games. I suppose that this game resembles Jigsaw more than anything else, with similar fake difficulty and bottlenecks. This is compounded by my least favorite way of creating fake difficulty, which is giving rooms exits that are not in the description (although you are given hints in other areas about these exits). And the brick can't be found by using "examine"). ![]() It is as if ALL puzzles require "two keys" (for instance, another early puzzle requires ( Spoiler - click to show) lighting a match with a brick you had to search for outside, then using the match to light a branch you found in another room. One bottleneck would be fine, but they occur over and over again. The beginnings of other games such as Curses, Ballerina, and Theatre all give you more options or a more gentle beginning, and giving you a pile of smaller puzzles that aren't that hard to work through while digesting the big ones. ( Spoiler - click to show) Door locked? Try the window. And if you do stay to solve the puzzle, putting yourself in the mindset of the character gives you the answer almost immediately. There, if you can't get in the house, you can always explore the forest. There is virtually nothing to do while waiting to solve this puzzle.Ĭompare this to other games with early bottlenecks, like Zork. And the second key requires ( Spoiler - click to show) a seemingly random sequence of button presses on a keypad). As you are immediately told, getting in requires not one, but two keys. I am not the greatest puzzle solver, and I don't mind using walkthroughs when I'm stuck, but the game gets stuck too frequently.Ĭase in point: after the intro (which required some, to me, unintuitive commands), you begin at the museum's steps. I played without a walkthrough for a few days, getting only around 11 points. However, I just couldn't get into the game. I fully expected to deeply enjoy this game, having loved Curses and Not Just an Ordinary Ballerina, and having just come off the similar game Theatre. It has a wide variety of interesting puzzles, with a sci-if/fantasy backstory. Muldoon Legacy is an enormous game, one of the largest I have ever seen.
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